Monster Island

An Adventure Setting for Mythras

By (author) Pete Nash

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Book Details

  • Publisher : Aeon Games
  • Published : November 2016
  • Cover : Paperback
  • Pages : 296
  • Size : 210mm(w) x 279mm(h)
  • Catalogue No : 39125
  • ISBN 13 : 9781911471059
  • ISBN 10 : 1911471058
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Price : £35.00
Synopsis

 Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror!

Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those Gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers...

Then imagine you've arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape.

Welcome to the horror of Monster Island!

Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930's Two Fisted Pulp. It contains enough material to run a game for years, including:

- An examination of the native cultures, their strange habits and unsettling magical practices.

- Almost a hundred new creatures, plants and spirits to use in any Mythras campaign.

- Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like.

- New spells, miracles and fully defined cults for those that wish to dabble in the dark arts.

- Several dozen places of interest, half of which have been fully detailed for immediate play.

- Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaign.

With its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master.

Full colour map of the Island is now provided on the back cover.

About the author

By (author) Pete Nash

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John on 05/04/2021

Monster Island is a stand-alone, setting agnostic, campaign guide and bestiary for the Mythras roleplaying game. A jungle and mist-wreathed island, the setting is distinctly sword and sorcery, with clear and welcome inspiration from the weirdness of Clark Ashton Smith, a hint of Edgar Rice Burroughs, Fritz Leiber and other classic lost-world adventure stories, and the films of Ray Harryhausen. Monster Island was originally published for RuneQuest 6 by the Design Mechanism, and now for its descendent, the Mythras D100 role play system. Because it is a D100 system, Monster Island is easily adaptable to similar games. The richness of this supplement cannot be over-exaggerated, it offers years of game play, and a bounteous source of inspiration from every paragraph. It inspired me to write the first adventure module for Monster Island, a Bird in the Hand. The writing, and setting, offers just the ‘right’ level of detail, enough to inspire but not constrain the imagination; whilst giving enough to kick-off a game with relatively little preparation. As a complete setting, it is nevertheless easy to pick apart, selectively adopting parts of the supplement for use in any other Mythras game; but run as its own complete campaign, Monster Island keeps on giving! Monster Island is a beast of a book, buy it. Now!


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